
There is also just something about the minimal visual style and the pounding SUPERHOT soundtrack that ensures SUPERHOT: MIND CONTROL DELETE is a joy to spend time with. Without that – and thankfully you don’t ever need to know what and why you’re shooting these red dudes if you don’t want to – the gameplay mechanics will certainly draw you in too. In fact, there’s little to dislike about how SUPERHOT: MIND CONTROL DELETE goes about things, even if you’re just taking in the experience in the hope that you can get your head around the weird background narrative that is constantly teased. That combination of Matrix-styled bullet-slowdown, time-manipulation and hardcore shooter worked first time around, and it still works here in 2020. The entire experience is buttery smooth, brilliantly delightful and extremely intense. It helps massively that the gameplay in SUPERHOT: MIND CONTROL DELETE is easily on a par with those before it.

That old ‘just one more go’ motto is consistently felt here, and your time with SUPERHOT: MIND CONTROL DELETE will see the minutes and hours fly on by. This ensures that rarely things get old, and even though everything is utterly familiar, both in terms of what is constantly delivered in this game and what SUPERHOT has done over the years, you’ll always want to take that next step, progressing slowly but surely with every movement. Drop in the chance to decide upon special core abilities at the start of each section, providing constant amendments like additional health points, the opportunity to charge and smash into opponents, the option to morph into your foes or even one that sees your precious katana magically fly back to your hand after being thrown, and you’ll fast realise that the options found in SUPERHOT: MIND CONTROL DELETE are pretty damn varied. There are even special ability drops that ensure headshots get strung together with ease, mixing up your strategy calls even more. You may find you need more health hearts to complete a sequence, you may be given the chance to start every stage with a katana or other random weapon in hand, or you may like to ensure that your bullets ricochet off walls towards their targets or that anything you throw explodes upon impact. These unlock as you complete stages and discover new abilities, letting you choose between specific random skills at certain points. Thankfully it is here where SUPERHOT: MIND CONTROL DELETE offers up the chance for you to utilise special power-ups, known as ‘hacks’ in-game. And then later still, things get even more hectic with an even greater variety of foe as progression is made. There are things to help you out on your quest though thankfully too as you’ll need the help because latter stages are met with the red dudes coming at you much more ferociously with multiple weapon types, extra numbers in their ranks, and special abilities in tow – some can only be taken down by targeting a leg, arm or head, whilst others explode into shards of bullets upon impact. Honestly, it’s here where you’ll really get to learn the ins and outs of what the likes of the Lab, the Casino, the Gym, the Prison and more can throw at you. Unless that is you decide to spend time with the unlockable endless mode which lets you play through waves on specific levels. This may seem like something that will frustrate many, with the constant need to partake in similar looking stages over and over, but each one plays out slightly differently to the last, with all over in a matter of minutes.

Fall to the red light on any of these levels – and you will, because for the most part your health levels are low – and you’ll be thrust back to the start of the sequence you are in.
#Superhot mind control full#
An overview of the full system structure allows you to dictate the next level you wish to take on (along with the chance to gather some of the weird narratives and memes), but from there you’ll find yourself thrown into a series of stages which have to be beaten in order for you to unlock further levels. Where MIND CONTROL DELETE changes from previous though is with the roguelite structure of the world – and the levels – you find yourself in. That feeling of ballet that was provided in the original game? Yep, it’s still here and is still as utterly engrossing.

A swift grab, spin on the spot and shot off within the space of seconds is par for the course here with SUPERHOT: MIND CONTROL DELETE.

These will be found scattered around levels, or can be grabbed from the dudes themselves as you dish out some destruction and they drop the weapon at your feet. To dispatch your enemies it is a simple case of punching them to the ground, throwing objects at them, or taking aim and firing off a shot from a pistol, shotgun, rifle or nail gun-type thing.
